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Showing posts with label updates. Show all posts
Showing posts with label updates. Show all posts

Monday, May 23, 2011

May 23, 2011 - Minecraft 1.6 Changes

There's a lot that's going to be added in 1.6 it's going to be released later this week:

1.6:
  • Added Nether support to multiplayer
  • Added craftable maps
  • Added hatches
  • Added tall grass in some biomes
  • Mushrooms now spreads (very) slowly
  • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
  • It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
  • Players stuck in walls will slide towards the nearest gap if there is one
  • Made booster tracks speedier
  • Severely nerfed fire so it spread slower, and doesn’t spread infinitely
  • Seeds are now found in tall grass, using a hoe on the ground no longer works
  • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
  • Activated dispensers make sounds and trigger particles in multiplayer
  • Doors make sound for other players in multiplayer
  • The record player now supports more than 15 different songs
  • Fixed running out of memory corrupting the current level
  • Fixed the side textures of grass getting extra dark when mining them
  • Fixed anaglyph 3d rendering mode having severe visual bugs
  • Fixed the crash screen vanishing immediately
  • Fixed not being able to target blocks when at x or z pos 1000
  • Fixed the achievements screen messing up the sky color
  • Fixed saving while sneaking dropping the player through the ground
  • Fixed a system clock change messing up the game speed
  • Fixed rain sounds not playing with fast graphics enabled
  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players
  • Fixed the attack/swing animation not being applied to the armor layer
  • Fixed player rotation not being loaded correctly when loading a saved game
  • Fixed arrow physics, making them not get stuck midair when you open a door
  • Fixed arrows hitting reeds, portals, and other non-solid blocks
  • Fixed keybindings not getting saved properly under certain conditions
  • Fixed the player not being able to sneak off lowered blocks like cacti
  • Fixed a bug where the player could mine without swinging their arm
  • Fixed boats placed on snow being placed too far up
  • Fixed submerged boats rising very very fast 
  • Fixed sand dropping onto boats getting stuck in a falling animation
  • Fixed a game crash when riding a vehicle or animal into the nether
  • Fixed falling while riding not dealing damage to the rider
  • Fixed buttons and levers too close to the player being impossible to use
  • Fixed dispensers shooting through walls
  • Fixed fire hurting through wall corners
  • Fixed entities reaching water through wall corners
  • Fixed placing doors next to cacti creating half-doors
  • Fixed buttons and levers being placeable on leaves in “fast graphics” mode
  • Fixed furnaces and dispensers not dropping their contents when destroyed
  • Fixed dispensers biasing later slots
  • Fixed farmland taking too long to dig
  • Fixed tilling below some blocks being possible
  • Fixed tilling the underside of blocks somehow working
  • Fixed fences and stairs sometimes becoming invisible
  • Fixed walking on top of fences not producing step sounds
  • Fixed fire sometimes existing mid-air as an invisible block of pain
  • Fixed fences and wooden stairs not being flammable
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location
  • Fixed fishing rod rendering being a bit lacking
  • Fixed fishing rods being stackable
  • Fixed mining glass hiding the clouds behind the glass
  • Fixed rain falling through liquids
  • Fixed items in glass blocks not getting ejected properly
  • Fixed water interacting strangely with glass
  • Fixed glass not blocking rain sound
  • Fixed fences and signs preventing grass from growing
  • Fixed rain and snow being incorrectly lit
  • Fixed grass staying alive below stair blocks
  • Fixed the achievement screen not pausing the game
  • Fixed some screens breaking the sky tint color
  • Fixed fullscreen mode switching causing mouse issues and screen closes
  • Fixed chat messages surviving through game switches
  • Fixed ice so it regenerates regardless of whether it’s snowing or not
  • Fixed rain falling too slowly
  • Fixed levers being placeable on weird locations
  • Fixed floor levers sometimes not delivering a signal downwards
  • Fixed floor levers sometimes not being removed when the floor is removed
  • Fixed rail tiles sometimes not properly connecting to a new neighbor
  • Fixed minecarts next to each other causing extreme velocities (sorry!)
  • Fixed wolves not following their owner if the name has different caps
  • Fixed creepers retaining charge level when they can’t see their target
  • Fixed dying in the nether spawning new portals
  • “Fixed” beds in the nether
  • Fixed inventory acting weird when portaling by making the portal close all screens
  • Fixed wooden pressure plates being mined with pickaxes
  • Fixed redstone repeaters having the wrong particles
  • Fixed saplings being plantable through snow onto non-grass blocks
  • Fixed ore density varying per quadrant from the center of the world
  • Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
  • Fixed mushrooms spawning everywhere during nights
  • Fixed animals only spawning near light during the night
  • Fixed the multiplayer join screen input field being too short
  • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the rmat [1234:567::1]:25565
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer
  • Fixed mushroom soup not leaving a bowl in multiplayer
  • Fixed entities above the map height limit becoming invisible
  • Fixed healing not flashing the health bar in multiplayer
  • Fixed arrows being animated really strangely in multiplayer
  • Fixed arrows triggering too many entity move updates in multiplayer
  • Fixed the compass not pointing at the spawn location in multiplayer
  • Fixed fires being impossible to put out in multiplayer
  • Fixed record players spawning client-side fake records in multiplayer
  • Fixed records not playing for other players in multiplayer
  • Fixed players spawning in the wrong location and quickly lerping to the correct location
  • Fixed monsters not being visible for players with their difficulty set to peaceful
  • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
  • Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
  • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
  • Fixed saplings sometimes spawning trees client-side in multiplayer
  • Fixed weather sometimes changing client-side in multiplayer
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.
Sorry if I didn't get to post the screenshots, the texture pack got messed up and kept on crashing Minecraft.

Thursday, April 21, 2011

April 21, 2011 - Rome and Version 1.5 of Minecraft

Rome is interesting, however there are a large amount of English people around... Oh wait... Yeah... Haha... Unfortunately, I didn't bring my camera with me on my trip. I knew I forgot something. So, Minecraft has a new version, 1.5 To bad I can't update it...
Features in 1.5
  • Weather (rain, snow, lightning)
  • Stats and Achievements (WOOT!)
  • Detector Rail (pressure plate on a rail... kinda), Powered Rail (Booster rail, replace iron/steel w/ gold (Finally, a use for gold!)), and Birch + Spruce/Pine Saplings (Same as normal saplings except it grows into birch or spruce/pine
  • Webs, not found naturally, data value: 30 hex: 1E (Makes player and mobs slower, also ghasts can't see you if you are in or behind a web... interesting)
  • SHIFT-clicking items in inventory will put them in the chest without the dragging, and vice versa
  • Crafting a ladder makes two ladders because the skipping one ladder glitch is fixed
  • Better performance on both good and crappy computers (like the one I'm using)
  • If lightning strikes a pig, it becomes a ZOMBIE PIGMAN!!!
  • If lightning strikes a creeper, it becomes an ELECTRIFIED CREEPER WITH A LARGE EXPLOSION!!! (WHY AM I DOING ALL CAPS?)
  • Ability to change GUI size
  • Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it). 
  • Smelting power of saplings and sticks are the same
  • Items in the water flow faster
  • Pigs that die of fire drop cooked porkchops (or as I like to call it, BACON... I'm gonna die when I'm 25 or sumthin...)
  • Redstone can be placed on snow, so you don't have to dig the snow and then lay down the redstone, imaging what it would be like when it's snowing...
  • Wolves more common, even in non-taiga/forest biomes (yay!)
  • Hand damage increased from 1/2 heart to 1 heart (killing a creeper takes 10 hits instead of 20... yay!)
  • You can see the name of the spinning mobs in the spawners by pressing F3
Bugs in 1.5
  • Sneaking can rarely make it so you can place blocks on the block your standing on.
  • Creepers can make noises of other mobs.
  • Sometimes it rains in snow biomes. is this a bug?
  • Repetitively putting smeltable items in the furnace counts as a crafting statistic.
  • Achievements only work in SMP if you have already completed first achievement in Single Player.
  • Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again.
  • FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks.
  • The game will crash if Detector Rails are placed beside normal rails.
    • A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail.
  • Blocks can't be placed on snow.
  • If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
  • Jumping off a fence in SMP triggers an anti-flight kick.
  • Rain will fall through transparent blocks and stairs, acting as if there is no block there.
  • When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
  • Flowing water no longer pushes empty minecarts that fall into it.
  • GUI: create new world input boxes misaligned under small and normal settings.
  • Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
  • Locked Chest is once again obtainable through inventory editing or SMP /give commands. The chests can be placed and destroyed by one hit, but no longer show the April Fools' Day menu. Locked chests will disappear after a delay.
  • In Singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
  • Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
  • Weather ambience will stop playing while using fast graphics.
  • Destroying a pine or birch sapling releases the particles of a 'normal' sapling.
  • Sometimes closing and re-opening the game will reset some or all of your settings to default.
  • When jumping from a fence to another fence above the fence you jumped from in SMP, you may be kicked for flying if the server uses a specific plugin.
  • If you resize the window (no-fullscreen) after typing in the world name and the seed, they both will be reset to "New World" and a blank seed. (with all GUI-scale settings)
  • Mob Spawn rates seem to be set detrimentally high. Anecdotal evidence suggests an approximate 10x increase.
  • Burning animation may remain on furnace even though all fuel is consumed, all smeltable items are used or the output-field is full.
  • Game may crash by doing anything except moving or opening your inventory.